Systems

What an interface owes the person using it

An interface is a contract. It tells someone what can be done, what has happened, and what needs attention next. It should not make a user decode decoration before they can make progress.

Prioritise the working state

Use hierarchy to show the present state, the next viable action and the information that supports that action. Everything else can wait.

The elegant interface is not empty. It is organised around the work.

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